Bonovation Lab · R&D

Experiments, pipelines and prototypes — shown as they are built.

The public R&D arm of Bonovation: custom multi-agent AI workflows, 3D asset pipelines and in-house game prototypes. Follow along on YouTube.

Featured technical showcase Gemini ↔ Claude

Multi-Agent 3D Blender Pipeline

Solving LLM spatial blindness in 3D asset creation.

A language model can write geometry code, but it cannot see what that code produces. This pipeline pairs it with a second model that looks at the result and sends it back for another pass.

Critique loop: steps 2 and 3 repeat until the asset is game-ready.

Concept & Orthographic Locking

Generates consistent multi-angle reference views and silhouette constraints, so every later step works from the same shape.

in
asset concept
out
multi-angle reference views
out
silhouette constraints

Programmatic 3D Sculpting

Writes and executes Python geometry scripts inside Blender to construct the low-poly mesh.

in
reference views + constraints
run
Python (bpy) in Blender
out
low-poly mesh

Automated Visual Critique Loop

Renders multi-angle viewport passes of the generated mesh and feeds them back to Gemini for spatial and proportional critique. Claude revises the mesh, and the loop repeats until the asset is game-ready.

in
multi-angle viewport renders
out
spatial + proportional critique
loop
back to step 2

One real run: eight bows for Gilded Mirage

The same eight bows at three points in the pipeline. Select a picture to see it in full size.

Featured interactive projects

Prototypes from the lab.

In-house projects that give the pipelines something real to produce for.

In development

Last Village

A 1v1 and 2v2 siege strategy game with animal-folk heroes.

Build up your village ring by day, hold the walls at night, and send monster waves at your opponent with a deck of raid cards. Heroes level up and unlock skills, buildings can be upgraded and destroyed, and online matches run over Epic Online Services.

  • Unreal Engine 5
  • 1v1 · 2v2
  • Siege strategy

Prototype

Tin Crooks

A co-op heist game starring wind-up tin toys.

At night the crew sneaks through a toy shop to steal the golden key while Marmalade the cat keeps watch. Each toy has a short wind-up, so the heist happens in loops: after each run you rewind, and your earlier run plays back as a ghost you can work with.

  • Unreal Engine 5
  • Co-op heist
  • Time-rewind loops

R&D

Gilded Mirage

A stylised over-the-shoulder action RPG on a desert trade road.

Fight to level up, build a skill set from weapon schools and choose a job at level 10: Trader, Hunter or Thief. Caravan runs are the big bet: load goods in one city, cross a dangerous road, and get escorted or robbed. Armor tiers and creatures are built with the multi-agent Blender pipeline.

  • Unreal Engine 5
  • Action RPG
  • Pipeline-built assets

YouTube / Devlogs

Inside the Lab — Latest Experiments & Devlogs

On the Bonovation Lab channel I show prototypes as they take shape and talk through new ways of working with AI — what holds up in practice and what does not.

@BonovationLab

The channel is just getting started. Subscribe to catch the first devlogs.

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  • 01Prototypes, shown workingReal builds on screen, including the rough edges.
  • 02AI workflows in practiceMulti-agent pipelines explained step by step.
  • 03Build logsProgress on the lab projects, from asset pipeline to gameplay.

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